![]() It was such an awesome way to first fire off a rocket, and my hilarious failure right afterward was a stark contrast that had me burst out laughing. A speaker counts down in Kerbalese(?), water runs through the launch pad, and then the engines fire to a swell of music. When you finally launch the ship, the first thing you notice is the countdown. This was such a cool feature and I can already see the plans to implement cooperative multiplayer with different players making different parts of the rocket to put together before launch, much like how real space agencies work. Along with that, while building your ships you have the ability to create and save different workstations so you can utilize them in later builds or customize them separately from the rocket as a whole. These little extra pieces of data are all over KSP 2, and they made understanding what was going wrong much simpler. As opposed to discovering the engines won’t lift your ship off the launch pad when you try to launch, you find that the thrust ratio is below 1. Even vets of their own space programs will find these tutorials cute and well done, although I experienced a few bugs that wouldn’t allow me to take any actions when I was supposed to be doing things.Ĭreating your ships has been made much more in-depth while still remaining approachable, with lots of customization options to change the shape and size of certain parts while giving helpful notes from “the engineering team” regarding any potential issues with the rocket. ![]() These explain important concepts, ranging from what is a rocket to how to perform orbital transfers. With that being said, the agency area also includes a training zone with 4 chapters of extremely helpful tutorials with fun voiceovers and animated videos. The only thing you lose in this mode when a rocket blows up is the time it took to build it (and the Kerbal pilots, but they get replaced instantly). The Sandbox mode for Kerbal Space Program 2 is a great launching point for new players and veterans as it allows failing without consequence. Though not super full of content, it is still a great load of fun and shows off a heap of improvements from the first game. Currently, the Early Access build only features the Sandbox mode where you have unlimited access to parts and pilots and can create wildly wacky ships and try to put them into space or on other solar bodies. While still in the early stages, the release has enough in it that it gets your mind racing and lays a solid foundation for the team to build upon following their roadmap to release. ![]() ![]() Now, 11 years later, Kerbal Space Program 2 has been released to Early Access by Intercept Games and Private Division. Utilizing realistic physics calculations for gravity and air deflection, the game was praised by real rocket scientists and had players in NASA and the ESA calling it a wonderful simulation. Part of the fun was the failures, and finally succeeding in a goal you had set for yourself was exhilarating due to the steep learning curve that the game throws at you. A space agency simulator with modular parts to create unique rockets, silly little green folks called Kerbals, and a whole solar system to explore if you could figure out the right mix of trajectories and fuel. Kerbal Space Program was wildly unique upon release. In 2012 a game that allowed players to create spaceships and attempt to send them to space was released, and a whole new generation of rocket enthusiasts was born. ![]()
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